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NPC Generator

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Advanced [show]


Sybil Barlow, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears tight fighting clothing, which leaves very little to the imagination. She has a long golden ponytail with little hanging trinkets. Her green eyes are passionate and lively.

Personality: She is very quiet and rarely speaks above a whisper. She is an amazing painter.

History: Gifted from a young age, Sybil studied abroad. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Shy, Insane. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sybil Barlow, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Red-brown spinel (50 gp). Golden pearl (50 gp). Amethyst (50 gp). Rhodochrosite (5 gp). 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Tim Dudley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Ideals: Gifted, Entrepeneur. Flaws: Cynical. Bonds: Attractive, Rich, Job. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Dudley, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


William Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His brown hair is singed and shortened. This amber eyed easterner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: William was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Knight

Voice: Irish accent

Attributes [hide]

William Denholm, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 5 (-3)7 (-2) 15 (+2)7 (-2)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Deep blue spinel (300 gp). Coral (130 gp).


Social Check DCs


Isabella Prescott, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears skinny pants and wears a brown and green robe with the hood down. Her hair is greying and her face has many wrinkles. Her blue eyes are slightly larger than normal.

Personality: This woman loves painting and to teach people painting more than just about anything. Isabella is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Junk Dealer. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.

Motivation: Wants to raise her children well.

Ideals: Artistic. Bonds: Family, Rich, Job. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Isabella Prescott, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common, Aquan, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp.


Social Check DCs

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