Yvonne Asheton, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many brown ritualistic tattoos. She prefers to wear white pants and tee shirts. She has wavy chestnut hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a white middle class family as the only child. After coming to the age of reason, Yvonne took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She tends to her Ruler job now, and dutifully fulfills any obligations she has.
Motivation: She is content; and regain custody of her daughter
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Job, Family. Occupation: Ruler
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp. Coral (40 gp). Moss agate (12 gp). Peridot (30 gp). Rock crystal (30 gp). 1 Minor magic item.
Avelina Hartford, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a worn and beaten armor. She sports chestnut long hair. She has blue eyes and a brown hat with a blue feather.
Personality: A deeply religious woman she believes everything happens for a reason. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born in the west, but her parents moved at a very young age to the south. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC.
Bonds: Attractive, Religious, Has a crush, Immigrant, Family. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Sardonyx (30 gp). Silver pearl (40 gp). Fire opal (1400 gp). 1 Chain shirt. 1 Chain shirt.
Eloise Brandon, Female Human [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She typically wears tan cloth garments or leather armor. Her brown hair, when down, is lengthy. She is baby faced.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a island tribe. Through the years after Eloise was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Eloise's mother didn't care for her much, and the feeling was mutual. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp. Golden pearl (100 gp). Blue quartz (16 gp). Golden yellow topaz (1300 gp).
Herleva Berkeley, Female Human [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple violet line shooting up and back down. She wears her golden hair up in a very large beehive style do. She has several tiny jet earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving The war was a terrible time for her, and Herleva does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants nothing more than to rejoin the army; and money/treasure
Ideals: Joker. Flaws: Depressed. Bonds: Rich, Military. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Blue star sapphire (1600 gp). Carnelian (50 gp). Blue star sapphire (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!

