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NPC Generator

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Advanced [show]


Gerald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and dresses like a well dressed Blacksmith does. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also hits on women, regardless of circumstances.

History: Born in the south to a Blacksmith, Gerald learned a great deal about his mother's area of expertise. A gifted student he started as a Adventurer, but he got bored and became a Blacksmith. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he's in love

Flaws: Addict, Mundane, Disease. Bonds: Job, Has a crush. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Gerald Hadleigh, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Alice Ainsley, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tan coat over a black low-cut shirt, and a small hat upon her head. Her hair is short and golden. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Alice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Alice decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Retire the richest woman in the north; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Criminal record. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Alice Ainsley, Female Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs


Randal Windsor, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. He has a long black beard with little hanging trinkets. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Shy, Disease, PTSD. Bonds: Poor. Occupation: Bellfounder

Voice: Mousy voice

Attributes [hide]

Randal Windsor, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Medicine +5, Stealth +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Raymond Blythe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a violet and black handkerchief worn on his left side, and is pretty ugly. He sports a flattop hair cut. He wears an eyepatch.

Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Barrister, Raymond learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Depressed. Bonds: Job, Slave, Criminal record, Adventurer. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Raymond Blythe, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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