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NPC Generator

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Advanced [show]


Matilda Stanton, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears dark leathers with embroidery. Her clothes are grease stained in places. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her face is scarred and worn.

Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Matilda was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and she uses money and sex appeal to get what she needs

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Slave. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Matilda Stanton, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp.


Social Check DCs


Adelaide Clifton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears silk and lounges about seductively. Her silver hair is cut short with large spiked bangs in the front. Her blue unseeing eyes seem to look past you.

Personality: Calm and collected, she is a well trained Dyer. She has a small toy that she constantly fidgets with.

History: Born to a poor family in the city she treasured whatever gifts she got. Like her father and her brother before her, after school she went straight into learning to become a Dyer. She now owns her own business.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Disease, Addict. Bonds: Attractive, Job, Poor. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Adelaide Clifton, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Avelina Alton, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, and she perpetually has her bow ready. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are blue.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She misses her home and complains about the freezing weather, even in summer.

History: The child of western immigrants she idolized her father. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. She hasn't told them the truth, but wants to settle down with them.

Motivation: Revenge; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Has a crush, Enemies. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Avelina Alton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +6, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Black pearl (1200 gp). Blue quartz (8 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Trym Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting brown shirt and pants. He sports a flattop hair cut. His brown eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up glaive and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Interpreter again; and he is unsatisfied with his job

Flaws: Insomniac, Impulsive. Bonds: Nature, Rich, Job. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Trym Chatham, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Nature +4, Stealth +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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