Matilda Fidget, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat. She carries with her a set of hand crossbows on her belt, each one with a amethyst on the hilt. Her blonde hair is knotted and matted. Her thin eyebrows rest above her beady green eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. As long as the job gets done she does not care how it got done.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and she seems to be bored by most things
Ideals: Fighting, Professionalism. Flaws: Ugly, Disease, Mundane. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Aline Radcliffe, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'10" and wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her right leg appears badly burned and disfigured. Her black hair has been sun bleached extensively. She wears crescent spectacles with a black brim.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is lazy and tries to find solutions quickly.
History: She comes from a rich northern family. Aline liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Flaws: Antagonistic, Lazy. Bonds: Rich, Nature. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadwisa Heiser, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She dresses like a well dressed Blacksmith does. Her brown hair is heavily combed to the left. Her face is covered beneath a completely black helmet.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with a lost civilization.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Hadwisa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and further expansion of business
Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. White pearl (130 gp).
Frederick Clayton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a tan and blue handkerchief worn on his right side. He sports a long golden beard, and similarly colored long hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Frederick was raised in a hard working conservative environment. He has had some formal music training, and achieved minor success. He became a Spy soon after.
Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, Slave. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 500 gp.
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