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NPC Generator

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Advanced [show]


Adelaide Kenley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears many layers of old clothing at all times. Beneath her clothing is a huge mess of scar tissue. Her moppish blonde hair is in a traditional bowl cut. Her fierce gray eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Adelaide embodies much of what other species detest in the Humans. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to loving parents in a slum to the west. Through the years after Adelaide was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Adelaide's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, In love. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Adelaide Kenley, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Avelina Sherwood, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears silk and lounges about seductively. Her golden hair, when down, is lengthy. Her half smiles and green eyes are beguiling and draw you in.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is compelled to act according to her religious beliefs; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Religious. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Avelina Sherwood, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +6, Intimidation +1
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and usually wears his brown robe and has his greatsword always slung over his shoulder. His golden hair is matted, messy, and big. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was raised in a island tribe. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Trym Heiser, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp).


Social Check DCs


Guy Springfield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a tan suit, brown shirt, and tan tie. His black hair is long and unkept. His thin eyebrows rest above his beady gray eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: He was born at the edge of vast plains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality

Ideals: Persistence. Flaws: Ugly, Greedy. Bonds: Nature, Adventurer. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Guy Springfield, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Athletics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Gold and topaz bottle stopper cork (400 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs

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