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NPC Generator

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Advanced [show]


Miles Tatum, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His head has been shaved. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and wishes to resurrect an old love

Ideals: Athletic, Philantrophist. Flaws: Ugly, Fearful. Bonds: In love. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Tatum, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)7 (-2) 13 (+1)15 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Aquamarine (500 gp). Chalcedony (40 gp). Carnelian (40 gp). Carnelian (40 gp).


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his red robe and has his spear always slung over his shoulder. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a slaver, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Marshal soon after.

Motivation: To be a Spice Merchant again.

Flaws: Impulsive. Bonds: Attractive, Mentor, Job. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Gerard Ramsay, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


Isabella Conway, Female Human [Permalink]

Personal [hide]

Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her black hair is singed and shortened. She wears round tiny glasses practically rammed into her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Isabella grew up listening to her father's many stories. She has chosen to use the inheritance that was left to her frivolously. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is greedy; and obtaining odd cultural human artifacts is her passion

Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Adventurer, Rich. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Isabella Conway, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +1, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Hematite (5 gp).


Social Check DCs


Griselda Blythe, Female Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, she is an attractive figure. She dresses well, typically a more casual-formal manner. Her hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is obsessed with a lost civilization.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From there she went from mercenary job to mercenary job. During her travels, Griselda and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Griselda discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Griselda fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Griselda Blythe, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)15 (+2) 7 (-2)15 (+2)
Skills Intimidation +5, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs

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