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NPC Generator

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Advanced [show]


Miles Oakes, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Miles lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He would like to get married and retire.

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Family, Slave. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Miles Oakes, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Don Blythe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He keeps his chestnut hair in a flapper bob. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Don took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Don Blythe, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)17 (+3) 11 (+0)15 (+2)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Herleva Browning, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a simple burlap shirt and baggy pants. She conceals her longsword with her veritable burlap sack of a shirt. Her brown hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. She went to a religious school and was inspired by the priests there in charitable deeds. She has been a successful dealer in antiques buying low and selling high.

Motivation: She loathes her own lifestyle.

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor, Religious. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Herleva Browning, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Dalton, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is portly but not overly obese. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.

History: She comes from a rich southern family. She has had some formal singing training, and achieved minor success. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Attractive, Rich. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Emmeline Dalton, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 14 (+2)8 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs

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