Juliana Bentley, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears a weathered and beat up set of banded mail beneath an oversized black coat. Her clothes are grease stained in places. Her hair is long and red with streaks of brown, and is pulled back with small black clips. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is extraordinarily eccentric. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the south, certain she would find work there.
Motivation: Her relatives are trying to arrange a marriage.
Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Red garnet (160 gp). Sard (30 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahlyssa Bradly, Female Human [Permalink]
Personal [hide]
Description: This woman tends to wear a white poncho over her likewise colored trousers and shirt, and sports empty pouches on her belt. Her white hair is lengthy. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She exudes charisma. She is a tour de force of persuasion. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the south to a Detective, Ahlyssa learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has since lost track of the people in her past.
Motivation: She is terrified, and will act out of fear; and she is content
Flaws: Fearful, Mundane. Bonds: Attractive, Job, Family. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Alice Garfield, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a blue vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her blue boots flare out at the collars, she is not a threatening figure. Her hair, while still mostly white, has prominent grey streaks. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Alice lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Family, Criminal record. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 2000 sp. 1 Superior lock. 1 Small steel mirror. 1 Superior lock. 1 Small steel mirror.
Hunter Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with green highlights, and long white pants that bunch up around his shoes. He carries with him a set of spears on his belt, each one with a amethyst on the hilt. He has a small bristly mustache and wavy auburn hair. His brown eyes are slightly larger than normal.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.
History: Born to a poor family in the city he treasured whatever gifts he got. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated, Gifted. Flaws: Greedy. Bonds: Poor, Nature. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (15 gp). Violet garnet (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!