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NPC Generator

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Advanced [show]


Ermina Law, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she likes to wear tan tank tops with brown skirt, and is pretty ugly. Her auburn hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her job bores her to no end. She has decided to make it more interesting.

History: She comes from a rich southern family. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Being a Bounty Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Rich. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Ermina Law, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs


Elizabeth Shirley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears skinny pants and wears a white and black robe with the hood down. Her auburn hair is lengthy. Her skin is flawless and her violet eyes scan people very quickly.

Personality: While she acts the brute, she is far gentler than she would appear. She also has developed a complete distrust of the Guard profession.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now owns her own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Elizabeth Shirley, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 8 (-1)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and prefers to wear flannel. His right leg appears badly burned and disfigured. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and to reunite with his absent mother

Ideals: Disciplined, Entrepeneur. Bonds: Family, Poor. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

John Tatum, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Star ruby (900 gp). Amethyst (140 gp).


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light brown in addition to tight pants. His white hair is heavily combed to the right. His eyes are green.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Military, Job, Adventurer. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Bertram Gresham, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 4 (-3)12 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Obsidian (5 gp). Carnelian (40 gp).


Social Check DCs

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