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NPC Generator

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Advanced [show]


Gomory Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a slight overbite and is overall scrawny. His silver hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gomory was born on a far western island where he grew up under the tutelage of his mother, an expert Locksmith. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Flaws: Impulsive. Bonds: Attractive, Mentor, Immigrant, Family. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Kenley, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Insight +6, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Kyle Clare, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his mace always slung over his shoulder, and he perpetually has his mace ready. His hair is auburn and very short. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of a Bather, who enjoyed hunting, Kyle was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered music. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Enemies, Nature. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Kyle Clare, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Ahlyssa Weld, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a lot of dark rich colors, with gold accents. Her blonde hair is drawn into a tight pony tail with a rose scrunchie. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Ahlyssa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She dropped out of school before completing her studies. She has drifted from career to career and currently works as a Mason.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Logical. Bonds: Attractive, Poor, Job. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Ahlyssa Weld, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)18 (+4) 11 (+0)14 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Rhodochrosite (5 gp). Tiger eye turquoise (5 gp). Zircon (70 gp).


Social Check DCs


Trey Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: When he was but 4 years old his parents immigrated from the west. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He became a Adventurer soon after.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Ugly, Shy, Racist. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Trey Beitz, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)16 (+3) 13 (+1)8 (-1)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Deep green spinel (60 gp). Lapis lazuli (8 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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