Justin Astley, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his chestnut hair in a pixie cut. His gray eyes are passionate and lively.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born in the west his family was never financially stable. Justin was born on a far western mountains where he grew up under the tutelage of his father, an expert Sailor. He has set out to sabotage the competition.
Motivation: To be a Armorer again; and balancing his hectic life and new sailor responsibilities is difficult
Bonds: Attractive, Job, Immigrant, Poor. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Azurite (11 gp). Peridot (80 gp).
Jane Perry, Female Human [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of scimitars, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her auburn hair, when down, is lengthy. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in a small village she learned the ways of the warrior from her father. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants her loneliness to end.
Ideals: Fighting, Opinionated. Bonds: Attractive, Has a crush, Adventurer. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp.
Melissa Snowdon, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. She carries a battered monstrous two handed axe and tarnished hand crossbow as well. Her hair is cut close to her head. She is baby faced.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to a criminal king-pin and mafia family Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Mentor, Criminal record. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item.
Jocelyn Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries greataxes. His chestnut hair is cut jaggedly and amateurishly. His gray eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Deep green spinel (80 gp). Tiger eye turquoise (5 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


