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NPC Generator

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Advanced [show]


Ralf Windsor, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is red, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Ralf Windsor, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Moonstone (70 gp). Golden pearl (80 gp). Azurite (7 gp). Amethyst (80 gp). 1 Minor magic item.


Social Check DCs


Anselm Haley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. His hair is short and blonde. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Anselm was born in the east. At a young age he loved to build and create. He has had some formal singing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Persistence, Artistic. Bonds: Attractive, Guardian, Enemies. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Anselm Haley, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 8 (-1)14 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Ermina Pickering, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a black shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her blonde hair is slicked back into a classic pompadour. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She snorts whenever she laughs or is feeling confident. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Armorer arts, while her mother instructed her in etiquette, music and courtly manner. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now mingles about in high society.

Motivation: She's looking for her big break; and she has a rivalry with the church that dominates her actions

Ideals: Professionalism. Flaws: Addict. Bonds: Rich, Religious, Adventurer. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Ermina Pickering, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)6 (-2) 10 (+0)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp. Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Beatrice Asheton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is dressed in a clean white cloak covering her clean studded leather. Her blonde hair is kept up in a ponytail inside a broad hat. She wears a mask on her face.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for her, and Beatrice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: From birth she was tutored by a cruel and relentless mentor. Her father was a soldier and died while she was still young. Beatrice was left her father's suit of armor and trained in its use and care. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic. Flaws: Depressed. Bonds: Criminal record, Military, Mentor. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Beatrice Asheton, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)5 (-3)
Skills Insight +5, Intimidation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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