Ida Shelley, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a black shirt with thin brown vertical stripes and white pants. Her moppish silver hair is in a traditional bowl cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear grey clothing when he does not wear armor. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes peer out from beneath his feathered grey hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants to get laid; and to settle down with his crush
Flaws: Antagonistic. Bonds: Rich, Mentor, Family, Has a crush. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Rhodochrosite (16 gp). Deep blue spinel (400 gp). Silver pearl (160 gp). Deep blue spinel (400 gp).
Trym Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. With a patchy red beard and wild red hair. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Secretive, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. Golden pearl (80 gp).
Beatrice Watson, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her skin is fair and her fingers are delicate and long. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality.
Flaws: Ugly, Insomniac, Insane. Bonds: Criminal record, Adventurer. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. White pearl (60 gp). Star rose quartz (20 gp). Malachite (6 gp). Obsidian (6 gp). 1 Breastplate. 1 Chain shirt. 1 Masterwork Light steel shield. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!
