Ahlyssa Kelsey, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is black and very short. Her fierce violet eyes like to dwell on things.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Courier soon after.
Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: Shy, Insane. Bonds: Immigrant, Nature, Job. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Emmeline Copeland, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a long chestnut ponytail with little hanging trinkets. She has a tattooed face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Masseuse arts, while her father instructed her in etiquette, music and courtly manner. After coming to the age of reason, Emmeline took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army; and she desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Military. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Onyx (70 gp). Jet (40 gp). Moss agate (4 gp). Zircon (70 gp). 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Chain shirt. 1 Masterwork studded leather.
Anne Myerscough, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She wears a wide-brimmed hat to cover her moderate length auburn hair. Her eyes are hazel.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Around other people she will do her best to conceal her emotions and appear jolly.
History: She is a Jackalwere in disguise. A few years later when the north was not economically sound they moved to her current location. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Doesn't want to be a Ploughman and was forced into it by her family; and to unite with her brother
Flaws: Insomniac, Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Patrick Enfield, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his scythe always slung over his shoulder. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.
Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Layabout
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (1400 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Full Plate.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

