Heward Marley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a great chef.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Heward was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Days after completing his studies, news broke out that his hometown was attacked by giants. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted, Philantrophist. Bonds: Attractive, Enemies, Religious. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Elysande Richie, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is knotted and matted. Her gray eyes are passionate and lively.
Personality: She speaks before she thinks and is too direct. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born blind and as such lacked many opportunities for work. Over the years she perfected her riding and shooting skills. She struck the Banker job and began her own company from there.
Motivation: To be a Merchant again; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Nature, Job, Enemies. Occupation: Banker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp.
Emeny Van Es, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. Her black hair has been sun bleached extensively. She wears a mask on her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is an amazing painter.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Through the years after Emeny was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Emeny's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To be a Courier again; and balancing her hectic life and new healer responsibilities is difficult
Ideals: Gifted. Flaws: Cynical, Antagonistic. Bonds: Religious, Job. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 10000 cp. 1 Minor magic item.
Don Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a trident on his belt. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a golden handlebar mustache and slicked back golden hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate. Flaws: Addict, Disease. Bonds: Criminal record. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Bloodstone (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


