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NPC Generator

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Advanced [show]


Clerebold Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair and beard is wavy and long. He has gleaming, smiling violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the south his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Job, Criminal record, Poor, Military. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Clerebold Livingstone, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)8 (-1) 7 (-2)12 (+1)
Skills Arcana +2, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Margery Watson, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a perfectly clean shirt and pair of pants. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has gray eyes and a white hat with a black feather.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was raised by priests from a young age. There was a wharf not far from home where she often wandered off to fish. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Mentor, Religious. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Margery Watson, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)6 (-2) 12 (+1)15 (+2)
Skills Acrobatics +4, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Zircon (20 gp). Malachite (6 gp).


Social Check DCs


Griselda Upton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear black pants and tee shirts. She carries a battered scythe and tarnished shortbow as well. Her blonde hair is kept up in a ponytail inside a Stetson hat. Her eyes, though not visible through her cowl, are amber.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and many gnolls want her driven away

Ideals: Fighting, Optimist. Bonds: Slave, Religious, Enemies. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Griselda Upton, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 13 (+1)5 (-3)
Skills Insight +4, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Tourmaline (130 gp). Sardonyx (60 gp). Deep blue spinel (300 gp). Emerald (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Halsey, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is smooth and relatively long. Her eyes are green and beady.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She receives visions of the future at random moments

History: Gifted from a young age, Alice studied abroad. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Meet up once more with her childhood friend; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Alice Halsey, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Intimidation +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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