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NPC Generator

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Advanced [show]


Giselle Darby, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She has the majority of her body covered in plate. She has a hunchback. She wears a wide-brimmed hat to cover her moderate length chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She snorts whenever she laughs or is feeling confident. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a white middle class family as the only child. She has had some formal dancing training, and achieved minor success. She has built up a small fortune and can afford her own way.

Motivation: To find somewhere to settle down; and she is content

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Giselle Darby, Female Human Paladin 5
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Ella Altham, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and grey handkerchief worn on her right side. Her skin is fair and her fingers are delicate and long. With wild red hair. This amber eyed westerner is not easily forgotten.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: The child of a Ploughman, who enjoyed hunting, Ella was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend.

Ideals: Impeccable. Bonds: Criminal record, Nature, Adventurer. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Ella Altham, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Blankley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. He has a long red beard with little hanging trinkets. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Shy, Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Blankley, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. His hair is auburn and curly. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Fighting, Joker, Entrepeneur. Bonds: Military, Family. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Everard Garfield, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)16 (+3) 8 (-1)10 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Abyssal, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Violet garnet (300 gp). Peridot (70 gp). White opal (400 gp). Deep blue spinel (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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