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NPC Generator

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Advanced [show]


Justin Lindsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He sports a long blonde beard, and similarly colored long hair. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Justin Lindsey, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Frederick Hale, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a violet deerstalker hat and violet clothes. His hair is long and black with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His thin eyebrows rest above his beady violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants his loneliness to end; and to unite with his brother

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Immigrant, Family, Has a crush. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Frederick Hale, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)7 (-2) 15 (+2)6 (-2)
Skills Acrobatics +2, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Azurite (9 gp). Deep blue spinel (200 gp). Chrysoprase (70 gp).


Social Check DCs


Beatrice Gresham, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in green turtlenecks beneath a tan coat with black slacks. Her auburn hair is wavy and long. Her blue eyes are slightly larger than normal.

Personality: She likes to make people angry or surprised. She believes the world needs to unite to get rid of dire rats once and for all.

History: Beatrice lived on a farm with her father, near the main road leading to a nearby town. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in mace use. Due to her spouse's obsession with being a Tailor they were divorced and she won custody of their daughter. She worked as a Miner, and she later adopted a second daughter.

Motivation: She would like to get married and retire; and wants to raise her children well

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Family, Has a crush. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Beatrice Gresham, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Onyx (70 gp). Tiger eye turquoise (6 gp). Citrine (70 gp). 1 Half-Plate. 1 Banded mail. 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.


Social Check DCs


Juliana Graham, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her silver hair is thinning but still full. Her eyes are a pleasant green.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: When she was but 5 years old her parents immigrated from the south. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk.

Flaws: Shy, Antagonistic. Bonds: Adventurer, Mentor, Immigrant. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Juliana Graham, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)7 (-2) 8 (-1)14 (+2)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs

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