Sarah Thackeray, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She prefers to wear brown clothing when she does not wear armor. Her hair is long and auburn with streaks of red, and is pulled back with small brown clips. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is harsh and unforgiving.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants a kiss; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Has a crush. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Blue quartz (15 gp). Amethyst (60 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.
Margery Hadlee, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her long chestnut hair is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is skeptical of what others tell her and is slow to trust.
History: Margery hails from a village terrorized by dire rats. A gifted student she started as a Animal Trainer, but she got bored and became a Architect. She has worked as a Architect like her father before her.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and someone believes her a fraud
Flaws: Ugly, Shy. Bonds: Poor, Job, Enemies. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Malachite (15 gp). Alexandrite (1400 gp). Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vicky Kinsley, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her moppish brown hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is frequently practicing swordplay.
History: She was born to a criminal king-pin and mafia family While studying, she fell in love. They married and had a daughter. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Vicky never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Shy. Bonds: Immigrant, Military, Criminal record, In love. Occupation: Bookbinder
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp.
Thomas Richie, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear brown clothing when he does not wear armor. His tied-back hair is white. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has drifted from career to career and currently works as a Sailor.
Motivation: To get a good night's sleep; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Poor, Job. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Deep green spinel (50 gp). Peridot (50 gp). Freshwater pearl (6 gp). Coral (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!