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NPC Generator

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Lvl.
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Advanced [show]


Ida Myerscough, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she has a large green mantle and cape that has been intricately interwoven into her tan robe. Her hair is short and brown. Her ears are large.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a font of random trivia from the lore and stories she has discovered

History: Ida was born in the north. At a young age she loved to build and create. In her 14th year, her parents were killed by a brigands raid, leaving Ida alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want her driven away.

Ideals: Fighting, Logical, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Ida Myerscough, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +6, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Heward Stanford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in grey turtlenecks beneath a red coat with green slacks. His hair is cut close to his head. His blue unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Disease. Bonds: Criminal record, Mentor. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Heward Stanford, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and carries spears. His chestnut hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Gerard Nash, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Elysande Wade, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dark leathers with embroidery. Her silver hair is knotted and matted. She wears an eyepatch.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Shoemaker, her father struggled to pay the bills. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Elysande Wade, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 4 (-3)12 (+1)
Skills Deception +4, Medicine +0
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp. Alexandrite (400 gp).


Social Check DCs

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