Bertram Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, grey, dusty cloak. He wears his golden hair up. He has a dull look in his green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: Bertram hails from a village terrorized by goblins. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 5 years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Enemies, Job. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Darkwood Buckler. 1 Full Plate. 1 Half-Plate. 1 Breastplate.
Gerald Pinkerton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears green painted combat armor at almost all times. His brown hair is unkempt and raggedy. His eyes are gray and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Blue sapphire (1600 gp). Jasper (70 gp). Lapis lazuli (15 gp). Malachite (15 gp).
Rolf Royal, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears just a violet suit, and a wedding ring on his right hand. He keeps his auburn hair in a flapper bob. His green eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.
History: When he was but 7 years old his parents immigrated from the north. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: In love, Immigrant, Adventurer, Job. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 70 pp. Amethyst (120 gp). Chrysoprase (20 gp).
Geva Eastoft, Female Human [Permalink]
Personal [hide]
Description: She wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars. She carries with her a set of kukris, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geva fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Military. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Tiger eye turquoise (6 gp). Moss agate (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!

