Arnold Ogden, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His top hat is riddled with cuts and holes. His eyes are amber and catlike.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a drow raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Blacksmith
Voice: German accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Trey Paxton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He typically wears black cloth garments or leather armor. His silver hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A powerful necromancer made him what he is. After coming to the age of reason, Trey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: To protect his home.
Ideals: Gifted. Flaws: Insomniac. Bonds: Guardian, Family, Mentor. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Chad Ridley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He has a small bristly mustache and wavy silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He served in the navy to pay for his family's outstanding loans. Chad was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Roofer. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Military, Immigrant. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Denholm, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak. Her hair is blonde and curly. She wears round tiny glasses practically rammed into her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Griselda hails from a village terrorized by brigands. Her childhood dream was to be a Shipwright, but she was a colossal failure. She has recently gotten a pet goose that steals things from people.
Motivation: Someone believes her a fraud.
Flaws: Cynical. Bonds: Criminal record, Enemies, Job. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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