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NPC Generator

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Advanced [show]


Robert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green cloak and cross-gartered tan stockings. His silver hair, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Racist, Antagonistic. Bonds: Poor, Mentor, Criminal record. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Eastaughffe, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)7 (-2) 12 (+1)10 (+0)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Banded mail. 1 Full Plate. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses like a well dressed Jeweler does. His auburn hair is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: To be a Merchant again; and he feels threatened by others

Flaws: Impulsive, Disease, Fearful. Bonds: Job, Military. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Gerard Gentry, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 8 (-1)8 (-1)
Skills Medicine +2, Performance +2
Senses Passive Perception 9
Languages Common, Terran, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs


Godfrey Browning, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Military, Family. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Godfrey Browning, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Emsworth, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a red tunic with green highlights, and long tan pants that bunch up around her shoes. She wears a wide-brimmed hat to cover her moderate length silver hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She was granted druidic powers by her dying brother.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Impulsive. Bonds: Family, Adventurer, Job. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Emeny Emsworth, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)9 (-1) 8 (-1)14 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Fiery yellow corundum (1100 gp). Tiger eye turquoise (16 gp). Peridot (70 gp).


Social Check DCs

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