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NPC Generator

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Advanced [show]


Arnold Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He is bald on top and has large red tufts of hair around his ears. His fierce hazel eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Arnold Ashley, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Alexandre Blakeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and is dressed in a clean green cloak covering his clean studded leather. His right hand appears badly burned and disfigured. His auburn hair is thinning but still full. He has gleaming, smiling green eyes.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Gardener business at a young age. His childhood dream was to be a Tanner, but he was a colossal failure. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Flaws: Impulsive. Bonds: Guardian, Job, Slave. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Alexandre Blakeley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 8 (-1)11 (+0)
Skills History +5, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Hackney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple black robe with pastel stripes complete with hood. His golden hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kody's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Artistic. Flaws: Insomniac, Antagonistic, Ugly. Bonds: Job. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Kody Hackney, Male Human Paladin 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 10 (+0)11 (+0) 8 (-1)12 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Blue quartz (9 gp). Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with yellow socks and a vest with buckled shoes. He carries with him a set of flails, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy and is close to two feet long. He has gleaming, smiling brown eyes.

Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Anselm studied abroad. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in flail use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and revenge

Ideals: Fighting, Joker, Gifted. Flaws: Racist. Bonds: Enemies. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Anselm Winthrop, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Violet garnet (800 gp). Zircon (40 gp). 5 Acid flasks.


Social Check DCs

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