Dean Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a green armored body suit, with a simple tan line shooting up and back down. His hair is golden and curly. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Architect profession.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and further expansion of business
Ideals: Athletic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Just what you see.
Bernard Gentry, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is wearing a tight red one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a sai. He has a long silver beard with little hanging trinkets. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.
History: Bernard was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Navigator.
Motivation: Expand his business; and to be a carpenter again
Ideals: Professionalism. Flaws: Ugly, Terse. Bonds: Job, In love. Occupation: Navigator
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 5 (-3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Vicky Lester, Female Human [Permalink]
Personal [hide]
Description: She usually wears her tan robe and has her bastard sword always slung over her shoulder. She has relatively light skin and is very physically imposing due to her abundance of muscles. With wild black hair. Her eyes are blue and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has a rivalry with the Church that dominates her actions; and meet up once more with her childhood friend
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70 pp. Blue quartz (7 gp). Moonstone (50 gp).
Helen Bentley, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is thinning but still full. Her eyes, though not visible through her cowl, are gray.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Helen does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Her mother was a soldier and died while she was still young. Helen was left her mother's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by orcs. Helen was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Persistence. Flaws: Depressed. Bonds: Military, Religious, Enemies. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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