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NPC Generator

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Advanced [show]


Simon Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, blue, dusty cloak. With bright brown hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Simon studied abroad. Simon was born on a far southern desert where he grew up under the tutelage of his father, an expert Sculptor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Guardian. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Simon Shelby, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Gold dragon comb with red garnet eye (900 gp). Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved bone or ivory statuette (100 gp). 1 Masterwork Musical instrument. 1 Crowbar. 1 Climber’s kit.


Social Check DCs


Elizabeth Barney, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. Her auburn hair is kept up in a ponytail inside a small hat. She has amber eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Elizabeth lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Carter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is not mentally stable, and does not behave rationally; and her spouse's relatives view her with great suspicion

Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Attractive, Family. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Elizabeth Barney, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Bernard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Born in the south his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To unite with his sister; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Religious, Criminal record, Family. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Bernard Ainsworth, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)18 (+4) 8 (-1)13 (+1)
Skills Arcana +7, Performance +4
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp.


Social Check DCs


Guy Skelton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his long brown hair kept up in a rat tail. His brown eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Banker, Guy learned a great deal about his mother's area of expertise. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He has worked as a Banker like his mother before him.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Guy Skelton, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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