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NPC Generator

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Advanced [show]


Millicent Gracey, Female Human [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears bulky black painted plate armor. Her skin is also unnaturally pale. Her blonde hair is matted, messy, and big. She wears an eyepatch.

Personality: She never swears and excessively uses polite adverbs when speaking. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a pair of adventurers, Millicent grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Since then, she has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and her spouse's relatives view her with great suspicion

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Millicent Gracey, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Mary Clive, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She sports tan clothing, slightly heavier than average wear. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are violet and catlike.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born in the east. Through the years after Mary was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Mary's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Mary Clive, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Zircon (80 gp). Black pearl (1100 gp). Amber (160 gp).


Social Check DCs


Melissa York, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears suspenders and red workpants. Her shirt is grey, and she wears a heavy red leather apron most of the time. She wears her hair in dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She served in the navy to pay for her family's outstanding loans. Melissa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Melissa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: To settle down with her crush; and she would like to get married and retire

Flaws: Antagonistic, Fearful. Bonds: Military, Criminal record, Has a crush. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Melissa York, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Rock crystal (20 gp). Emerald (500 gp). Fiery yellow corundum (500 gp). Alexandrite (200 gp).


Social Check DCs


Griselda Royal, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She very much looks the part of a Carter. She has a long red ponytail with little hanging trinkets. This blue eyed northerner is not easily forgotten.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Griselda was born the youngest of three triplets. While studying, she fell in love. They married and had a son. She has achieved small success as a Carter.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Ideals: Logical. Bonds: Job, Attractive, Family, In love. Occupation: Carter

Voice: German accent

Attributes [hide]

Griselda Royal, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 8 (-1)18 (+4)
Skills History +5, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs

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