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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ernest Kent, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a small hat to hide his balding. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Brewer

Voice: American accent

Attributes [hide]

Ernest Kent, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Nature +6, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Ernest Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a grey and brown handkerchief worn on his left side. He is muscular with a powerful set of arms. His white hair is greasy and uncared for. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants to get laid; and he has passion for adventuring and risk

Flaws: Ugly, Shy. Bonds: Military, Adventurer, Criminal record, Has a crush. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Ernest Cumberbatch, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 9
Languages Common, Sylvan, Orc
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp.


Social Check DCs


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan tunic with white highlights, and long grey pants that bunch up around his shoes, and a wedding ring on his right hand. His auburn hair is smooth and relatively long. He is baby faced.

Personality: Calm and collected, he is a well trained Shipwright. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Simon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Simon. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur. Flaws: Mundane. Bonds: In love, Job, Criminal record. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Simon Marley, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Percival Clive, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is lengthy. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can't help but pocket interesting objects he comes across

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His religion dominates his actions; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Criminal record, Religious. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Percival Clive, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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