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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Elysande Brandon, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman typically wears brown cloth garments or leather armor, and a wedding ring on her left hand. She wears her chestnut hair up in a very large beehive style do. Her thin eyebrows rest above her beady brown eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a small toy that she constantly fidgets with.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Ugly, Addict. Bonds: In love, Nature, Religious. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Elysande Brandon, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)11 (+0) 12 (+1)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 60 pp.


Social Check DCs


Millicent Denholm, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'5". She typically wears blue cloth garments or leather armor, and her gloved hand is found clutching a shortbow. Her black hair is greasy and uncared for. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She can't help but pocket interesting objects she comes across

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a mechanic, and taught her how to fix just about anything. Due to her spouse's obsession with being a Unemployed they were divorced and she won custody of their daughter. She worked as a Doctor, and she later adopted a second daughter.

Motivation: Regain custody of her daughter; and she is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Criminal record, Military. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Millicent Denholm, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Deep blue spinel (1300 gp). 1 Full Plate. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gerard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is black, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born several months after his mother was called into army service. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: To settle down with his crush; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Military, Adventurer. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Berkeley, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)10 (+0) 12 (+1)17 (+3)
Skills Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp.


Social Check DCs


Emmeline Darlington, Female Human [Permalink]

Personal [hide]

Description: A 5'10" southern woman, she wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. A gifted student she started as a Beggar, but she got bored and became a Jeweler. She has drifted from career to career and currently works as a Jeweler.

Motivation: Expand her business.

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Religious, Enemies. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Emmeline Darlington, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)6 (-2) 13 (+1)10 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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