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NPC Generator

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Advanced [show]


Trym Darlington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long golden hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Recently he has begun working with bootleggers and crooks.

Motivation: Many dire rats want him driven away; and money/treasure

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Criminal record, Enemies. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Trym Darlington, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp. Amber (90 gp). Rhodochrosite (10 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Millicent Kensley, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she usually wears her yellow robe and has her crossbow always slung over her shoulder. She keeps her black hair in a flapper bob. She has a tattooed face.

Personality: She never swears and excessively uses polite adverbs when speaking. She plays an instrument quite well.

History: Born to a pair of adventurers, Millicent grew up listening to her father's many stories. When Millicent reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A deep hatred of orcs; and to reunite with her old friends

Ideals: Optimist, Artistic. Bonds: Adventurer, Military, Enemies. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Millicent Kensley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)6 (-2) 16 (+3)15 (+2)
Skills Insight +6, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Ermina Charlton, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her skin is fair and her fingers are delicate and long. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are brown.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Mercenary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and she has a rivalry with the church that dominates her actions

Flaws: Impulsive. Bonds: Poor, Criminal record, Slave, Religious. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Ermina Charlton, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)8 (-1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elysande Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting yellow shirt and pants. Her moppish red hair is in a traditional bowl cut. She has gleaming, smiling brown eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She believes the world needs to unite to get rid of gnolls once and for all.

History: Sold as a small child to a brothel owner, Elysande was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Elysande abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Elysande was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: To reunite with her old friends; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Flaws: Disease. Bonds: Enemies, Mentor, Adventurer. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Elysande Staurheim, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Golden pearl (70 gp). Deep blue spinel (1600 gp). Chalcedony (80 gp). Chalcedony (80 gp).


Social Check DCs

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