Arnold Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His small hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.
Personality: He loves telling others what to do and how they should feel about things. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Military, Rich. Occupation: Actor
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Ahlyssa Stansfield, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. She has a slight overbite and is overall scrawny. Her silver hair has been sun bleached extensively. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a ruthless business woman, a trait she acquired from her father.
History: Ahlyssa was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality.
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 70 pp. Emerald (1100 gp). 1 Minor magic item. 1 Minor magic item.
Ida Hayes, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of shortbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She keeps her long chestnut hair kept up in a rat tail. She has green eyes and a grey hat with a tan feather.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy, self-centered, vain, and jealous.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She seems to be bored by most things.
Ideals: Fighting. Flaws: Mundane, Selfish, Disease. Bonds: Rich. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Deep blue spinel (1100 gp). Hematite (9 gp). Aquamarine (1100 gp). Red-brown spinel (140 gp).
Balimaar Wade, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His clothes are grease stained in places. His brown hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.
History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: An old rival family wants him found.
Flaws: Antagonistic, Selfish. Bonds: Poor, Immigrant, Family. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Smoky quartz (70 gp). Blue quartz (14 gp). Golden yellow topaz (1500 gp). 1 Everburning torch.
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