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NPC Generator

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Advanced [show]


Heward Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his whip. With bright golden hair and a scraggly beard. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born blind and as such lacked many opportunities for work. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Heward Snowdon, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of death around his neck, and a trident on his belt. He has shaved his head bald. His gray eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a very good compulsive liar and kleptomaniac.

History: He got into the Junk Dealer business at a young age. When Anselm reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Junk Dealer.

Motivation: A rival would like him out of the picture; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Job, Military. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Langdon, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 17 (+3)6 (-2)
Skills Performance +1, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. A life-sized copper and silver statuette of a cockatrice. (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eleanor Darby, Female Human [Permalink]

Personal [hide]

Description: A 5'8" northern woman, she is dressed in a clean brown cloak covering her clean studded leather. With wild chestnut hair. Her ears are large.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She also has developed a complete distrust of the Sculptor profession.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She then took over the family business and is one of the better Cook for hire.

Motivation: To be a Sculptor again; and further expansion of business

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Job, Religious. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Eleanor Darby, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Wymar York, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. He sports a long red beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A deep hatred of gnolls; and a strong sense of loyalty to human people

Ideals: Persistence, Gifted. Bonds: Mentor, Attractive. Occupation: Sage

Voice: Stutters

Attributes [hide]

Wymar York, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)8 (-1) 9 (-1)11 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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