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NPC Generator

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Advanced [show]


Maynild Bradshaw, Female Human [Permalink]

Personal [hide]

Description: Standing 4'11", this woman tends to wear a large white jacket. Her silver hair is long and unkept. She wears large thick round spectacles.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is able to make almost anything out of random pieces of junk.

History: Born in the north to a Spice Merchant, Maynild learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered painting. She has achieved small success as a Spice Merchant.

Motivation: She has passion for adventuring and risk; and expand her business

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Maynild Bradshaw, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)11 (+0) 15 (+2)7 (-2)
Skills Investigation +3, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Deep green spinel (160 gp).


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, Has a crush, Family. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Gerard Cotton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 8 (-1)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 9
Languages Common, Celestial, Druidic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Chalcedony (20 gp).


Social Check DCs


William Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long blonde hair reaches down to his waist. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He cannot resist a sob story and will often dote over anyone who has one.

History: William lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered poetry. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Artistic, Philantrophist. Flaws: Addict. Bonds: Poor, Family. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

William Garfield, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 12 (+1)6 (-2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Golden yellow topaz (1000 gp).


Social Check DCs


Eloise Livingstone, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears long strands of opal and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with finding treasure.

History: She is the product a well kept family trust fund and as such has never really known need. Eloise abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Eloise and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eloise discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Eloise fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Eloise Livingstone, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs

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