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NPC Generator

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Advanced [show]


Williamina Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a tan tunic with brown highlights, and long grey pants that bunch up around her shoes. She is physically well-built. With bright silver hair. She wears an eyepatch.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a font of random trivia from the lore and stories she has discovered

History: Her mother raised her in a mountain cabin. Williamina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. By chance she met her brother recently and the two have been together since.

Motivation: Wants to raise her children well.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Family. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Williamina Barlow, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Alexandrite (1600 gp).


Social Check DCs


Balimaar Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Mason. His red hair is kept up in a ponytail inside a small hat. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Rutherford, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Deception +6, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Freshwater pearl (8 gp). Zircon (60 gp). Deep blue spinel (1400 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Branson, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a red collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her silver hair is lengthy. Her blue eyes are passionate and lively.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Over the years she perfected her riding and shooting skills. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Justice. Flaws: Ugly, Greedy, Disease. Bonds: Nature. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Millicent Branson, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills Performance +6, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Anderton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. He is tall, broad shouldered and powerfully built. His chestnut hair is slicked back into a classic pompadour. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter

Flaws: Selfish. Bonds: Family, Military, Job, Adventurer. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Ernest Anderton, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Deception +5, Stealth +2
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Citrine (80 gp). Citrine (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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