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NPC Generator

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Advanced [show]


Heather Middleton, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her brown hair is cut short. She tend to wears goggles to shield her eyes.

Personality: Heather speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She pushes her goals aggressively. She is also a coward if confronted.

History: Heather hails from a village terrorized by orcs. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She left for the west, certain she would find work there.

Motivation: She feels threatened by others; and many orcs want her driven away

Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Enemies. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Heather Middleton, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 9 (-1)17 (+3)
Skills Arcana +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Jade (80 gp). Lapis lazuli (9 gp). 1 Minor magic item.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His skin is also unnaturally pale. His long golden hair reaches down to his waist. This violet eyed easterner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Jeweler business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Persistence, Fighting. Flaws: Ugly, Addict. Bonds: Job. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Charles Brandon, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 14 (+2)6 (-2)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Reynard Kimberley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Architect does and is in decent physical shape. His tied-back hair is golden. His amber eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting, Pacifist. Bonds: Job, Military, Immigrant. Occupation: Architect

Voice: Whispers

Attributes [hide]

Reynard Kimberley, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills History +3, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Fiery yellow corundum (600 gp).


Social Check DCs


Chad Wellington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and sports tan clothing, slightly heavier than average wear. He has styled his golden hair well, parting it to the right. His gray eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the north to a Apothecary, Chad learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Apothecary.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Joker, Gifted, Impeccable. Bonds: Family, Job. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Chad Wellington, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 8 (-1)17 (+3)
Skills Animal Handling +2, History +6
Senses Passive Perception 9
Languages Common, Druidic, Goblin, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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