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NPC Generator

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Advanced [show]


Gunter Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears black leather gloves, a black jacket, and tight pants. His long red hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast plains. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Joker, Opinionated. Flaws: Disease. Bonds: Nature, Adventurer. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Gunter Tatum, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He is physically well-built. His blonde hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.

History: He was raised in a forest tribe. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To share knowledge with the world; and to clean up the streets

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Guardian, Nature. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Ernest Hampton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)18 (+4)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. A delicate brass dragon egg (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Graham, Female Human [Permalink]

Personal [hide]

Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright yellow and red, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. She wears a wide-brimmed hat to hide her balding. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Sybil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother had invested heavily in several trade routes and wanted her to inherit them. After a long history of fighting, Sybil and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Sybil Graham, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)7 (-2) 17 (+3)6 (-2)
Skills Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Aquamarine (200 gp). Chalcedony (60 gp). Deep green spinel (100 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Oriel Badger, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a yellow and black handkerchief worn on her right side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her hair is long and red with streaks of brown, and is pulled back with small yellow clips. She has several tiny topaz earrings on each ear.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She is the product a well kept family trust fund and as such has never really known need. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She tends to her Laborer job now, and dutifully fulfills any obligations she has.

Motivation: Wants her loneliness to end; and she is a bit of a kleptomaniac

Flaws: Impulsive. Bonds: Rich, Enemies, Criminal record, Job, Has a crush. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Oriel Badger, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs

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