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NPC Generator

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Advanced [show]


Joan Harlan, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears rags and sports a simple walking cane, marred by sweets. She wears a broad hat to hide her balding. Her eyes are hazel and catlike.

Personality: She acts crazy and hedonistic. She pushes her goals aggressively. She is also a coward if confronted.

History: Born in the south to a Slave Trader, Joan learned a great deal about her father's area of expertise. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is wracked by social anxiety; and marry her brother to traveling adventurers

Flaws: Ugly, Hedonist, Fearful. Bonds: Poor, Job, Family. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Joan Harlan, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Deception +5, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Violet garnet (1200 gp). Jet (140 gp). Jade (140 gp). Deep blue spinel (1200 gp). 1 Chain shirt. 1 Full Plate.


Social Check DCs


Oriel Gracey, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally well dressed albeit a few years behind the times. She wears a colorful flower in her white hair. Her blue eyes are slightly larger than normal.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a small toy that she constantly fidgets with.

History: She was born the only child of a wealthy merchant. Oriel was born on a far northern forest where she grew up under the tutelage of her mother, an expert Seamstress. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and human compassion

Ideals: Entrepeneur. Flaws: Emotional, Addict. Bonds: Attractive, Immigrant. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Oriel Gracey, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and violet, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. With a patchy red beard and wild red hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. There was a wharf not far from home where he often wandered off to fish. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Rich, Mentor, Nature. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Gilbert Blakeley, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 7 Acid flasks. 1 Everburning torch.


Social Check DCs


Hunter Beitz, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 6 years old his parents immigrated from the east. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Artistic, Impeccable. Bonds: Rich, Attractive, Immigrant, Adventurer. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Hunter Beitz, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 7 (-2)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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