Miles Copeland, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. His hair is blonde and very short. He has several tiny aquamarine earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the east, but his parents moved at a very young age to the south. In his 16th year, his parents were killed by a giants raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: A deep hatred of giants; and many giants want him driven away
Flaws: Shy. Bonds: Attractive, Rich, Enemies, Immigrant. Occupation: Stylist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Frederick Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a faded coat and loose pants complete with small hat. His chestnut hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.
Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.
History: When he was but 8 years old his parents immigrated from the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Fighting. Bonds: Attractive, Immigrant, Family. Occupation: Doctor
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp. Golden yellow topaz (1400 gp). Moss agate (15 gp). Aquamarine (1400 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item.
Ida Conway, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of spears, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with a lost civilization.
History: Ida was born the youngest of three triplets. Ida abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: An old rival family wants her found; and she's looking for her big break
Ideals: Fighting. Flaws: Selfish. Bonds: Adventurer, Family. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 6 (-2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Oriel Redfield, Female Human [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries with her a set of monstrous two handed axes on her belt, each one with a aquamarine on the hilt. Her blonde hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Oriel lived on a farm with her mother, near the main road leading to a nearby town. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to her spouse's obsession with being a Armorer they were divorced and she won custody of their son. She worked as a Scribe, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Scribe
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Solid gold idol (300 gp). Brass mug with jade inlays (500 gp). Finely wrought small gold bracelet (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

