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NPC Generator

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Advanced [show]


Trey Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west to a Marshal, Trey learned a great deal about his father's area of expertise. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he wants revenge against brigands

Flaws: Ugly. Bonds: Job, Adventurer, Slave, Enemies. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Trey Pinkerton, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)9 (-1) 15 (+2)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His eyes are likewise amber. His teeth are white and perfect.

Personality: Eccentric and domineering, Ernest will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Optimist, Artistic. Bonds: Attractive. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Ernest Birkenhead, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 13 (+1)7 (-2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp.


Social Check DCs


Sybil Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'5" and wears tattered old clothes. Her right leg appears badly burned and disfigured. Her hair is blonde and very short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the east to a Junk Dealer, Sybil learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Junk Dealer. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Sybil Eastaughffe, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Deep green spinel (110 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Upton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Ruler. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Fearful. Bonds: Criminal record, Rich, Adventurer. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Ralf Upton, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 12 (+1)7 (-2)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs

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