Gomory Stanton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is knotted and matted. His blue eyes peer out from beneath his broad pastel hat.
Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his brother's freedom.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Fighting, Gifted. Bonds: Rich, Family, Adventurer. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Geoffrey Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His blonde hair is knotted and matted. His eyes are violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Jeweler, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Joker. Flaws: Fearful. Bonds: Slave, Nature, Job. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tiger eye turquoise (15 gp).
Agatha Barlow, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She sports black clothing, slightly heavier than average wear. She has slicked back red hair. She wears crescent spectacles with a black brim.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Further she is a bit of a stoner and is frequently out of it.
History: She was born in the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Agatha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Agatha. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and wants to work out more often
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Immigrant, Criminal record. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 800 gp. Hematite (5 gp). 1 Antitoxin.
Trey Tindall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears baggy blue pantaloons and a green scarf. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.
Personality: He hates Humans with a passion. As such he is filled with self loathing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was always a brilliant, if unscrupulous mind. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.
Motivation: A strong sense of loyalty to Human people; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Racist, Insane. Bonds: Slave, Religious. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 58 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


