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NPC Generator

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Advanced [show]


Galiena Remington, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is dressed in an above average manner. Beneath her clothing is a huge mess of scar tissue. She has brown hair. Her blue eyes dart from person to person.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She also hits on women, regardless of circumstances.

History: The child of a Barber, who enjoyed hunting, Galiena was taken on many hunting expeditions. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To settle down with her crush.

Bonds: Attractive, Slave, Criminal record, Has a crush, Nature. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Galiena Remington, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)13 (+1) 18 (+4)11 (+0)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 40000 cp. Moss agate (7 gp). Chrysoprase (80 gp). Aquamarine (200 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Watson, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long black hair is drawn into a two foot long braid. His hazel eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He was granted divine powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Gifted, Logical. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Watson, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears many layers of old clothing at all times. He has a hunchback. With a patchy red beard and wild red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Arnold Marlee, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)18 (+4) 13 (+1)13 (+1)
Skills Nature +7, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Red-brown spinel (50 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Oriel Graham, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a brown tunic with black highlights, and long tan pants that bunch up around her shoes. With wild blonde hair. She tend to wears goggles to shield her eyes.

Personality: Oriel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.

History: She got into the Bookbinder business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bookbinder. She moves from town to town, unable to find a place to settle.

Motivation: Someone believes her a fraud; and many brigands want her driven away

Ideals: Extrovert, Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Bookbinder

Voice: Raspy

Attributes [hide]

Oriel Graham, Female Human Paladin 5
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)9 (-1) 8 (-1)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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