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NPC Generator

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Advanced [show]


Lance Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly spears and greatswords. He keeps his long auburn hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.

History: Born in the west to a Map Maker, Lance learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Lance Tenley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Insight +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Malachite (12 gp).


Social Check DCs


Avelina Wellington, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a tight fitting green shirt and pants. She has a long brown ponytail with little hanging trinkets. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. She hasn't told them the truth, but wants to settle down with them.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Opinionated, Joker. Bonds: Attractive, Religious, Mentor. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Avelina Wellington, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)17 (+3) 9 (-1)10 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Bloodstone (70 gp). Freshwater pearl (7 gp). Red-brown spinel (80 gp).


Social Check DCs


Lance Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears light armors faded through time and improper care. He sports a long black beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable, Gifted. Bonds: Attractive, Military. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Dayton, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 10 (+0)16 (+3)
Skills Deception +6, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Atherton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is lengthy. Her green unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Oriel was born the youngest of three triplets. Her childhood dream was to be a Sculptor, but she was a colossal failure. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and marry her brother to traveling adventurers

Ideals: Joker. Flaws: Disease. Bonds: Poor, Job, Family. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oriel Atherton, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 7 (-2)15 (+2)
Skills Insight +1, Intimidation +5
Senses Passive Perception 8
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Aquamarine (1500 gp). Peridot (70 gp). Brown-green garnet (110 gp). Onyx (70 gp).


Social Check DCs

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