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NPC Generator

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Advanced [show]


Conrad Branson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized grey coat. His moppish chestnut hair is in a traditional bowl cut. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of orcs once and for all.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Mundane. Bonds: Enemies. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Conrad Branson, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ermina Harper, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a blue feathered hat and blue clothes. Her red hair is long and unkept. She has a dull look in her violet eyes.

Personality: Eccentric and domineering, Ermina will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted arcane powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Military, Poor. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Ermina Harper, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Red spinel (160 gp). Chrysoberyl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Harley, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is renowned for her bright pastel dresses and hats. Her silver hair is cut jaggedly and amateurishly. Her eyes are hazel.

Personality: A deeply religious woman she believes everything happens for a reason. She has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Susannah grew up listening to her mother's many stories. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels the way she acts is they only way to get by in the world; and she is compelled to act according to her religious beliefs

Ideals: Persistence, Impeccable. Flaws: Fearful. Bonds: Religious, Adventurer. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Susannah Harley, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 9 (-1)8 (-1)
Skills History +4, Performance +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Rose (60 gp). Moss agate (5 gp). Pink pearl (40 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Nash, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He carries with him a set of shields on his belt, each one with a topaz on the hilt. His moppish silver hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Fisher.

Motivation: He wants to meet his childhood hero; and an old rival family wants him found

Ideals: Fighting, Joker. Bonds: Family, Adventurer, Job. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hunter Nash, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)7 (-2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs

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