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NPC Generator

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Advanced [show]


Oriel Hayes, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tight fitting clothing which further accentuates her frame. Her silver hair is slicked back into a classic pompadour. Her eyes are green and she is always smoking a pipe.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born to a pair of adventurers, Oriel grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: She wants to meet her childhood hero.

Bonds: Attractive, Enemies, Adventurer, Job. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Oriel Hayes, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 4 (-3)9 (-1)
Skills Acrobatics +4, Perception +0
Senses Passive Perception 10
Languages Common, Auran, Druidic, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his yellow robe and has his sword always slung over his shoulder. He wears his golden hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

John Denholm, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Wymar Kenley, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Interpreter does, and sports empty pouches on his belt. His auburn hair, when down, is lengthy. His skin is flawless and his amber eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Interpreter, Wymar learned a great deal about his mother's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Interpreter soon after.

Motivation: To be a Bellfounder again; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Job, Attractive. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Wymar Kenley, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)8 (-1) 11 (+0)13 (+1)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ryland, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. He sports a long silver beard, and similarly colored long hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Bertram was born in the south. At a young age he loved to build and create. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Ideals: Persistence, Gifted. Flaws: Antagonistic, Forgetful. Bonds: Attractive. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Bertram Ryland, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Eye agate (11 gp). Tiger eye turquoise (11 gp). 1 Masterwork studded leather.


Social Check DCs

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