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NPC Generator

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Advanced [show]


Griselda Kent, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a well pressed and immaculate suit (or dress). Her moppish golden hair is in a traditional bowl cut. Her fierce gray eyes like to dwell on things.

Personality: She is a Roofer first and foremost. She believes firmly that knowledge should be universal. Her job bores her to no end. She has decided to make it more interesting.

History: Griselda hails from a village terrorized by giants. She has had some formal painting training, and achieved minor success. She has set out to sabotage the competition.

Motivation: A deep hatred of giants; and to reunite with her old friends

Ideals: Artistic. Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Griselda Kent, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Sarah Everly, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. Her brown hair is drawn into a tight pony tail with a dagger scrunchie. Her amber eyes dart from person to person to random spaces in the air.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She uses divination through singing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Being a Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Criminal record, Nature. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Sarah Everly, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 50 pp.


Social Check DCs


Alice Carlyle, Female Human [Permalink]

Personal [hide]

Description: This woman wears tan trousers with grey and black striped suspenders. She wears various colorful collared shirts, and sports empty pouches on her belt. She keeps her long red hair kept up in a rat tail. Her eyes, though not visible through her cowl, are brown.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Alice is combative with any and all who dare try her patience in the slightest.

History: Her father raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and she'd like to take her coworkers down a peg

Ideals: Justice. Flaws: PTSD. Bonds: Family, Nature, Job. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Alice Carlyle, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Rose (70 gp). Eye agate (16 gp).


Social Check DCs


Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears white cloth garments or leather armor. His hair is cut close to his head. His eyes are likewise amber. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Courier responsibilities is difficult.

Ideals: Optimist. Bonds: Attractive, Family, Nature, Job. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Patrick Tenley, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 9 (-1)11 (+0)
Skills Stealth +4, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Banded mail. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs

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