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NPC Generator

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Advanced [show]


Charles Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black coat over a brown low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Addict, Antagonistic, Impulsive. Bonds: Military, Immigrant. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Charles Livingstone, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. A silver and pearl hairclip (40 gp). 1 Minor magic item.


Social Check DCs


Gomory Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears tan cloth garments or leather armor. He has no hair. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the south. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Gomory Lindsay, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 18 (+4)12 (+1)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Compton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He likes to wear ponchos typically of a light brown in addition to tight pants. He keeps his golden hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Joker, Justice. Flaws: Racist. Bonds: Military, Adventurer. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Theodoric Compton, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 7 (-2)13 (+1) 15 (+2)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Alexandre Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear yellow tank tops with tan pants. His silver hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Flaws: Ugly, Insane, Selfish. Bonds: Mentor, In love. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Alexandre Rodney, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills History +6, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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