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NPC Generator

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Advanced [show]


Anselm Denholm, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His hair is short and red. This brown eyed southerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: Anselm hails from a village terrorized by brigands. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Further expansion of business; and human compassion

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Enemies, Job. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Anselm Denholm, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Terran, Halfling, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and typically wears white cloth garments or leather armor. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Tim studied abroad. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Ploughman.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and to be a performer again

Ideals: Artistic, Gifted. Flaws: Racist, Shy. Bonds: Job. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Tim Graham, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 12 (+1)7 (-2)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Smoky quartz (20 gp). Chalcedony (20 gp). White opal (700 gp).


Social Check DCs


Mary Blakely, Female Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern woman wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her hand crossbow. She wears her hair in dreadlocks. Her violet unseeing eyes seem to look past you.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. A freak accident while working with her Stableman mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is her passion

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: In love. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Mary Blakely, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Rose (50 gp).


Social Check DCs


Aldous Northcott, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He is an epitome of beauty. He keeps his long auburn hair kept up in a rat tail. His fierce gray eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Aldous took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. During his travels, Aldous and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aldous discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aldous fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Sensitive, Disease. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Aldous Northcott, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 18 (+4)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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