Roland Clinton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is auburn and curly. His green eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants; and many giants want him driven away
Flaws: Selfish. Bonds: Has a crush, Religious, Enemies. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Oriel Altham, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is auburn and curly. She is baby faced.
Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments
History: Born to a pair of adventurers, Oriel grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Find a way to reverse the transformation of her brother; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Randal Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with grey and white striped suspenders. He wears various colorful collared shirts, and he perpetually has his longbow ready. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 8 years old his parents immigrated from the south. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Joker. Bonds: Slave, Immigrant, Criminal record. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 16 (+3) | 4 (-3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp.
Vicky Willoughby, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She very much looks the part of a Junk Dealer. Her hair is long and white with streaks of blonde, and is pulled back with small red clips. She is baby faced.
Personality: Abrasive and pushy, she has a hard time making friends. Vicky enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the west, but her parents moved at a very young age to the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Junk Dealer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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