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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drogo Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are blue and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south his family was never financially stable. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Performer.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Job. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Sydney, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Terran, Draconic, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs


Richard Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Religious. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Richard Hadley, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)12 (+1) 11 (+0)8 (-1)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp. 1 Simple lock.


Social Check DCs


Ernest Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and he perpetually has his shortspear ready. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Ernest Sherwood, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Medicine +6, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item.


Social Check DCs


Ermina Law, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a white broad hat and white clothes, she is not a threatening figure. Her silver hair is cut short. She tend to wears goggles to shield her eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Ermina was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Beggar and was forced into it by her family; and she has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Ermina Law, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Rhodochrosite (8 gp). 1 Minor magic item.


Social Check DCs

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